Tag Archives: sketching

Sketching mobile application concepts on paper

Sometimes I am faced with a little bit of wonder or surprise when I suggest to sketch application concepts on paper — even from expert professionals. So the video below comes handy; I just found it by chance on Pixelthread‘s blog, a London agency, and the video itself is from Adaptive Path.

PS: students often hear me talking about the new meaning of sketching in the digital/ubicomp realm, a discourse largely drawn on the work of Bill Buxton; still, it’s nice to see here something in the more literal sense (of course, sketching as drawing is also part of the analysis of Buxton).

Sketching mobile applications

Working with Neos on a mobc3 solution developed for a major retailer (details are confidential). As in other cases, manual sketching on a very basic mobile phone interface template proved to be really useful to translate or better shape high level requirements into more concrete anticipations of the application behaviour, to be elaborated then as detailed interface and navigation specifications.

Sketches are seeminlgy quite much appreciated by the developer guys to quickly get an idea of what the work is going to be (perhaps yet another sign of Powerpoint fatigue…)